Friday, 19 April 2013

Thursday, 18 April 2013

Silverwind 2012 Prototype video

Silverwind 2012 prototype game video. This originally started out as android project later decided to jump to PC.  Well to be honest I didn't really enjoy developing Silverwind android. I'll see if I can get video of android version in action if people wants to see it.

I'm considering going with this idea then Silverwind 2011. But I can always try new ideas.

Wednesday, 17 April 2013

Unity3D Asset Store Level Packs

You can buy two of my level packs on Unity3D Asset Store.

Silverwind 2011 Prototype video

Just some prototype footage of game I made back in 2011. Game is buggy as you can see. I only worked on it for month while I was learning Unity3D. All the art and most of the code was done by me.

The volume effect on lamps and water fog wasn't coded by me. My mate Brian coded it I was trying it out for him. Good guy he does some pretty cool shit. You can check out his volume fog and lights on unity asset store:

Aftershock Free patch is out

 Aftershock Free 1.1 patch is out.
- Fixed issue ad banner covering up controls on certain phones. Sorry for the inconvenience.

Tuesday, 16 April 2013

Aftershock Free is out on Google Play

Sunday, 14 April 2013

Aftershock v1.1 is up on Google Play.

1.1 Update:
- Improved loading speed by 70%.
- Early game balanced. Should be easier than before.
- Added Facebook and Twitter Icon links.

Tuesday, 2 April 2013

Facebook is up

"Like" Shoot a Ray on our Facebook page:

Facebook Page

I'm gonna be honest this social network stuff is hard work. No wonder people hire "Social Network" specialist.

Shoot a Ray up and running

Shoot a Ray BlogSpot is up and running!

I'll be using this as my website for marketing Shoot a Ray products and development updates! I been working on new game and I'm planning to release more info soon!

Don't forget to follow me on twitter for latest info.

Also if you have an Android device check out my first game Aftershock on Google Play.